Wednesday, 5 November 2014

SE

Introduction to Software Engineering 

By Instructor: Steven A.Demurjian

Textbook: C++ programming with design patterns revealed. By Thomasz Müldner. Addison-Wesley
Textbook2:ANSI C Library Reference Guide
Download Slides from here

CSE230 Introductory Overheads (PPT)
FUNDAMENTALS OF SOFTWARE ENGINEERING OVERHEADS
SOFTWARE ARCHITECTURES 
UML: UNIFIED MODELING LANGUAGE 
SOFTWARE SPECIFICATION
  • Reading - The Specification Process: PDF

  • Overheads:  PDF
ASPECT-ORIENTD SOFTWARE DESIGN AND PROGRAMMING
 Overheads (PPT)

Course Description

An introduction and exploration of concepts and issues related to large-scale software systems development. Areas of exploration include technical complexities, organization issues, and communication techniques for large-scale development. Students participate through teams emulating industrial development. The projects cover the principal system development life-cycle phases from requirements analysis, to software design, and to final implementation. Issues relating to real-time control systems, human factors, reliability, performance, operating costs, maintainability and others are addressed and resolved in a reasonable manner, by Professor Christopher D

Resources

There will not be a specific text for this course, but several useful texts are worth considering if you are looking to expand your library:
  • Sommerville, Software Engineering, 8th EditionAddison-Wesley, 2007.
  • Hunt and Thomas, The Pragmatic ProgrammerAddison-Wesley, 2000.
  • Beck, Extreme Programming Explained: Embrace ChangeAddison-Wesley, 1999.
  • Gamma, Helm, Johnson, and Vlissides, Design PatternsAddison-Wesley, 1995.
    (Often referred to as the "Gang of Four" book)
  • Czarnecki and Eisenecker, Generative ProgrammingAddison-Wesley, 2001.
  • Meyer, Object-Oriented Software Construction, 2nd Ed., 1997.
  • Booch, Object-Oriented Analysis and Design, 2nd Ed., 1994.
Discussion Topics
Lecture Material
Course Overview
(slides: in ppt format)
Software Requirements: Overview and Motivation
(slides: in ppt format)
Project Descriptions from Traffic, Building, Island, and Infrastructure Teams
Software Requirements: Perspective and Definition
(slides: in ppt format)
Project Requirements Outlines from Traffic, Building, Island, and Infrastructure Teams
Software Requirements: Processes I
(slides: in ppt format)
Teams' Requirements Definition Documents
Software Requirements: Processes II
(slides: in ppt format)
Software Requirements: Products
(slides: in ppt format)
Software Architecture: Introduction
(slides: in ppt format)
Real World Requirements Example
(slides: in ppt format)
Software Requirements: Basic Methods I
(slides: in ppt format)

Software Requirements: Basic Methods II
(slides: in ppt format)

Software Requirements: Complex Models and Reviews
(slides: in ppt format)
Software Architecture: Specification I
(slides: in ppt format)
Software Architecture: Specification II
(slides: in ppt format)

Software Architecture: Design I
(slides: in ppt format)
Software Architecture: Specification III
(slides: in ppt format)

Software Architecture: Design II
(slides: in ppt format)
Software Architecture: Design III
(slides: in ppt format)


Course Summary: Review of Software Engineering Requirements and Architecture
(slides: in ppt format)




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