Saturday 28 January 2017

NS2 PROGRAM TUTORIAL FOR WIRELESS TOPOLOGY

In this section, you are going to learn to use the mobile wireless simulation model available in ns. The section consists of two parts. In the first subsection, we discuss how to create and run a simple 2-node wireless network simulation. In second subsection, we will extend our program to create a relatively more complex wireless scenario.

1. Creating a simple wireless scenario 

We are going to simulate a very simple 2-node wireless scenario. The topology consists of two mobile nodes, node_(0) and node_(1). The mobile nodes move about within an area whose boundary is defined in this example as 500m X 500m. The nodes start out initially at two opposite ends of the boundary. Then they move towards each other in the first half of the simulation and again move away for the second half. A TCP connection is setup between the two mobile nodes. Packets are exchanged between the nodes as they come within hearing range of one another. As they move away, packets start getting dropped.
Just as with any other ns simulation, we begin by creating a tcl script for the wireless simulation. We will call this file simple-wireless.tcl.
If you want to download a copy of simple-wireless.tcl click here.

A mobile node consists of network components like Link Layer (LL), Interface Queue (IfQ), MAC layer, the wireless channel nodes transmit and receive signals from etc. 

At the beginning of a wireless simulation, we need to define the type for each of these network components. Additionally, we need to define other parameters like the type of antenna, the radio-propagation model, the type of ad-hoc routing protocol used by mobilenodes etc. See comments in the code below for a brief description of each variable defined. The array used to define these variables, val() is not global as it used to be in the earlier wireless scripts.We begin our script simple-wireless.tcl with a list of these different parameters described above, as follows:

# ======================================================================
# Define options
# ======================================================================
set val(chan)         Channel/WirelessChannel  ;# channel type
set val(prop)         Propagation/TwoRayGround ;# radio-propagation model
set val(ant)          Antenna/OmniAntenna      ;# Antenna type
set val(ll)           LL                       ;# Link layer type
set val(ifq)          Queue/DropTail/PriQueue  ;# Interface queue type
set val(ifqlen)       50                       ;# max packet in ifq
set val(netif)        Phy/WirelessPhy          ;# network interface type
set val(mac)          Mac/802_11               ;# MAC type
set val(rp)           DSDV                     ;# ad-hoc routing protocol 
set val(nn)           2                        ;# number of mobilenodes

Next we go to the main part of the program and start by creating an instance of the simulator,
set ns_ [new Simulator]

Then setup trace support by opening file simple.tr and call the procedure trace-all {} as follows:
set tracefd [open simple.tr w]
$ns_ trace-all $tracefd           

Next create a topology object that keeps track of movements of mobilenodes within the topological boundary.
set topo [new Topography]

We had earlier mentioned that mobile nodes move within a topology of 500m X 500m. We provide the topography object with x and y co-ordinates of the boundary, (x=500, y=500) :
$topo load_flatgrid 500 500

The topography is broken up into grids and the default value of grid resolution is 1. A diferent value can be passed as a third parameter to load_flatgrid {} above.

Next we create the object God, as follows:
create-god $val(nn)

Quoted from CMU document on god, "God (General Operations Director) is the object that is used to store global information about the state of the environment, network or nodes that an omniscent observer would have, but that should not be made known to any participant in the simulation." Currently, God object stores the total number of mobile nodes and a table of shortest number of hops required to reach from one node to another. The next hop information is normally loaded into god object from movement pattern files, before simulation begins, since calculating this on the fly during simulation runs can be quite time consuming. However, in order to keep this example simple we avoid using movement pattern files and thus do not provide God with next hop information. The usage of movement pattern files and feeding of next hop info to God shall be shown in the example in the next sub-section.
     
The procedure create-god is defined in ~ns/tcl/mobility/com.tcl, which allows only a single global instance of the God object to be created during a simulation. In addition to the evaluation functionalities, the God object is called internally by MAC objects in mobile nodes. So even though we may not utilize God for evaluation purposes,(as in this example) we still need to create God.

Next, we create mobile nodes. The node creation APIs have been revised and here we shall be using the new APIs to create mobile nodes. 

IMPORTANT NOTE: The new APIs are not available with ns2.1b5 release. Download the daily snapshot version if the next release (2.1b6 upwards) is not as yet available.

First, we need to configure nodes before we can create them. Node configuration API may consist of defining the type of addressing (flat/hierarchical etc), the type of adhoc routing protocol, Link Layer, MAC layer, IfQ etc. The configuration API can be defined as follows:


                                   (parameter examples)
# $ns_ node-config -addressingType flat or hierarchical or expanded
#                  -adhocRouting   DSDV or DSR or TORA
#                  -llType    LL
#                  -macType    Mac/802_11
#                  -propType    "Propagation/TwoRayGround"
#                  -ifqType    "Queue/DropTail/PriQueue"
#                  -ifqLen    50
#                  -phyType    "Phy/WirelessPhy"
#                  -antType    "Antenna/OmniAntenna"
#                  -channelType    "Channel/WirelessChannel"
#                  -topoInstance   $topo
#                  -energyModel    "EnergyModel"
#                  -initialEnergy  (in Joules)
#                  -rxPower        (in W)
#                  -txPower        (in W)
#                  -agentTrace     ON or OFF
#                  -routerTrace    ON or OFF
#                  -macTrace       ON or OFF
#                  -movementTrace  ON or OFF

All default values for these options are NULL except: addressingType: flat

We are going to use the default value of flat addressing; Also lets turn on only AgentTrace and RouterTrace; You can experiment with the traces by turning all of them on. AgentTraces are marked with AGT, RouterTrace with RTR and MacTrace with MAC in their 5th fields. MovementTrace, when turned on, shows the movement of the mobilenodes and the trace is marked with M in their 2nd field.

The configuration API for creating mobilenodes looks as follows:

# Configure nodes
        $ns_ node-config -adhocRouting $val(rp) \
                         -llType $val(ll) \
                         -macType $val(mac) \
                         -ifqType $val(ifq) \
                         -ifqLen $val(ifqlen) \
                         -antType $val(ant) \
                         -propType $val(prop) \
                         -phyType $val(netif) \
                         -topoInstance $topo \
                         -channelType $val(chan) \
                         -agentTrace ON \
                         -routerTrace ON \
                         -macTrace OFF \
                         -movementTrace OFF

Next we create the 2 mobilenodes as follows:

        for {set i 0} {$i < $val(nn) } {incr i} {
                set node_($i) [$ns_ node ]
                $node_($i) random-motion 0       ;# disable random motion
        }    

The random-motion for nodes is disabled here, as we are going to provide node position and movement(speed & direction) directives next.

Now that we have created mobilenodes, we need to give them a position to start with,

#
# Provide initial (X,Y, for now Z=0) co-ordinates for node_(0) and node_(1)
#
$node_(0) set X_ 5.0
$node_(0) set Y_ 2.0
$node_(0) set Z_ 0.0

$node_(1) set X_ 390.0
$node_(1) set Y_ 385.0
$node_(1) set Z_ 0.0

Node0 has a starting position of (5,2) while Node1 starts off at location (390,385).

Next produce some node movements,

#
# Node_(1) starts to move towards node_(0)
#
$ns_ at 50.0 "$node_(1) setdest 25.0 20.0 15.0"
$ns_ at 10.0 "$node_(0) setdest 20.0 18.0 1.0"

# Node_(1) then starts to move away from node_(0)
$ns_ at 100.0 "$node_(1) setdest 490.0 480.0 15.0" 

$ns_ at 50.0 "$node_(1) setdest 25.0 20.0 15.0" means at time 50.0s, node1 starts to move towards the destination (x=25,y=20) at a speed of 15m/s. This API is used to change direction and speed of movement of the mobilenodes.

Next setup traffic flow between the two nodes as follows:
# TCP connections between node_(0) and node_(1)

set tcp [new Agent/TCP]
$tcp set class_ 2
set sink [new Agent/TCPSink]
$ns_ attach-agent $node_(0) $tcp
$ns_ attach-agent $node_(1) $sink
$ns_ connect $tcp $sink
set ftp [new Application/FTP]
$ftp attach-agent $tcp
$ns_ at 10.0 "$ftp start" 

This sets up a TCP connection betwen the two nodes with a TCP source on node0.

Then we need to define stop time when the simulation ends and tell mobilenodes to reset which actually resets thier internal network components,

#
# Tell nodes when the simulation ends
#
for {set i 0} {$i < $val(nn) } {incr i} {
    $ns_ at 150.0 "$node_($i) reset";
}
$ns_ at 150.0001 "stop"
$ns_ at 150.0002 "puts \"NS EXITING...\" ; $ns_ halt"
proc stop {} {
    global ns_ tracefd
    close $tracefd
}

At time 150.0s, the simulation shall stop. The nodes are reset at that time and the "$ns_ halt" is called at 150.0002s, a little later after resetting the nodes. The procedure stop{} is called to flush out traces and close the trace file. And finally the command to start the simulation,
puts "Starting Simulation..."
$ns_ run

Save the file simple-wireless.tcl. In order to download a copy of the file click here. Next run the simulation in the usual way (type at prompt: "ns simple-wireless.tcl" )

At the end of the simulation run, trace-output file simple.tr is created. As we have turned on the AgentTrace and RouterTrace we see DSDV routing messages and TCP pkts being received and sent by Router and Agent objects in node _0_ and _1_. Note that all wireless traces starts with WL in their first field. See Chapter 15 of ns documentation for details on wireless trace. We see TCP flow starting at 10.0s from node0. Initially both the nodes are far apart and thus TCP pkts are dropped by node0 as it cannot hear from node1. Around 81.0s the routing info begins to be exchanged between both the nodes and around 100.0s we see the first TCP pkt being received by the Agent at node1 which then sends an ACK back to node0 and the TCP connection is setup. However as node1 starts to move away from node0, the connection breaks down again around time 116.0s. Pkts start getting dropped as the nodes move away from one another.
2. Using node-movement/traffic-pattern files and other features in wireless simulations 

As an extension to the previous sub-section, we are going to simulate a simple multi hop wireless scenario consisting of 3 mobile nodes here. As before, the mobile nodes move within the boundaries of a defined topology. However the node movements for this example shall be read from a node-movement file called scen-3-test. scen-3-test defines random node movements for the 3 mobile nodes within a topology of 670mX670m. This file is available as a part of the ns distribution and can be found, along with other node-movement files, under directory ~ns/tcl/mobility/scene. Random node movement files like scen-3-test can be generated using CMU's node-movement generator "setdest". Details on generation of node movement files are covered in Generating traffic-connection and node-movement files for large wireless scenarios section of this tutorial.

In addition to node-movements, traffic flows that are setup between the mobile nodes, are also read from a traffic-pattern file called cbr-3-test. cbr-3-test is also available under ~ns/tcl/mobility/scene. Random CBR and TCP flows are setup between the 3 mobile nodes and data packets are sent, forwarded or received by nodes within hearing range of one another. See cbr-3-test to find out more about the traffic flows that are setup. These traffic-pattern files can also be generated using CMU's TCP/CBR traffic generator script. More about this is discussed in Generating traffic-connection and node-movement files for large wireless scenarios section of this tutorial.

We shall make changes to the script, simple-wireless.tcl, we had created in above section. and shall call the resulting file wireless1.tcl. For a copy of wireless1.tcl download from here. In addition to the variables (LL, MAC, antenna etc) that were declared at the beginning of the script, we now define some more parameters like the connection-pattern and node-movement file, x and y values for the topology boundary, a seed value for the random-number generator, time for the simulation to stop, for convenience. They are listed as follows:
set val(chan) Channel/WirelessChannel
set val(prop)       Propagation/TwoRayGround
set val(netif)      Phy/WirelessPhy
set val(mac)        Mac/802_11
set val(ifq)        Queue/DropTail/PriQueue
set val(ll)         LL
set val(ant)        Antenna/OmniAntenna
set val(x)              670   ;# X dimension of the topography
set val(y)              670   ;# Y dimension of the topography
set val(ifqlen)         50            ;# max packet in ifq
set val(seed)           0.0
set val(adhocRouting)   DSR
set val(nn)             3             ;# how many nodes are simulated
set val(cp)             "../mobility/scene/cbr-3-test" 
set val(sc)             "../mobility/scene/scen-3-test" 
set val(stop)           2000.0           ;# simulation time

Number of mobile nodes is changed to 3; Also we use DSR (dynamic source routing) as the adhoc routing protocol inplace of DSDV (Destination sequence distance vector);

After creation of ns_, the simulator instance, open a file (wireless1-out.tr) for wireless traces. Also we are going to set up nam traces.
set tracefd [open wireless1-out.tr w] ;# for wireless traces
$ns_ trace-all $tracefd

set namtrace [open wireless1-out.nam w]           ;# for nam tracing
$ns_ namtrace-all-wireless $namtrace $val(x) $val(y)

Next (after creation of mobile nodes) source node-movement and connection pattern files that were defined earlier as val(sc) and val(cp) respectively.

# Define node movement model
#
puts "Loading connection pattern..."
source $val(cp)

# 
# Define traffic model
#
puts "Loading scenario file..."
source $val(sc)

In node-movement file scen-3-test, we see node-movement commands like
$ns_ at 50.000000000000 "$node_(2) setdest 369.463244915743 \
170.519203111152 3.371785899154"

This, as described in earlier sub-section, means at time 50s, node 2 starts to move towards destination (368.4,170.5) at a speed of 3.37m/s. We also see other lines like
$god_ set-dist 1 2 2

These are command lines used to load the god object with the shortest hop information. It means the shortest path between node 1 and 2 is 2 hops. By providing this information, the calculation of shortest distance between nodes by the god object during simulation runs, which can be quite time-consuming, is prevented.

The setdest program (see Generating traffic-connection and node-movement files for large wireless scenarios) generates movement pattern files using the random waypoint algorithm. The node-movement files generated using setdest (like scen-3-test) already include lines like above to load the god object with the appropriate information at the appropriate time.
A program called calcdest (~ns/indep-utilities/cmu-scen-gen/setdest/calcdest) can be used to annotate movement pattern files generated by other means with the lines of god information. calcdest makes several assumptions about the format of the lines in the input movement pattern file which will cause it to fail if the file is not formatted properly. If calcdest rejects a movement pattern file you have created, the easiest way to format it properly is often to load it into ad-hockey and then save it out again. If ad-hockey can read your input correctly, its output will be properly formatted for calcdest.

Both setdest and calcdest calculate the shortest number of hops between nodes based on the nominal radio range, ignoring any effects that might be introduced by the propagation model in an actual simulation. The nominal range is either provided as an argument to the programs, or extracted from the header in node-movement pattern files.

The path length information provided to god was used by CMU's Monarch Project to analyze the path length optimality of ad hoc network routing protocols, and so was printed out as part of the CMUTrace output for each packet.

Other uses that CMU has found for the information are:
  • Characterizing the rate of topology change in a movement pattern.
  • Identifying the frequency and size of partitions.
  • Experimenting with the behavior of the routing protocols if the god information is used to provide           them with ``perfect'' neighbor information at zero cost.


Next add the following lines for providing initial position of nodes in nam. However note that only node movements can currently be seen in nam . Dumping of traffic data and thus visualization of data pkt movements in nam for wireless scenarios is still not supported (future work).
# Define node initial position in nam

for {set i 0} {$i < $val(nn)} {incr i} {

        # 20 defines the node size in nam, must adjust it according to your
        # scenario size.
        # The function must be called after mobility model is defined
        $ns_ initial_node_pos $node_($i) 20
}  
Next add informative headers for the CMUTrace file, just before the line "ns_ run" :
puts $tracefd "M 0.0 nn $val(nn) x $val(x) y $val(y) rp $val(adhocRouting)"
puts $tracefd "M 0.0 sc $val(sc) cp $val(cp) seed $val(seed)"
puts $tracefd "M 0.0 prop $val(prop) ant $val(ant)"
The rest of the script remains unchanged.

Save the file wireless1.tcl. Make sure the connection-pattern and node-movement files exist under the directories as declared above. 
Run the script by typing at the prompt:

ns wireless1.tcl
On completion of the run, CMUTrace output file "wireless1-out.tr" and nam output file "wireless1-out.nam" are created. Running wireless1-out.nam we see the three mobile nodes moving in nam window. However as mentioned earlier no traffic flow can be seen (not supported as yet). For a variety of coarse and fine grained trace outputs turn on/off AgentTrace, RouteTrace, MacTrace and movementTrace as shown earlier in the script. From the CMUTrace output we find nodes 0 and 2 are out of range and so cannot hear one another. Node1 is in range with nodes 0 and 2 and can communicate with both of them. Thus all pkts destined for nodes 0 and 2 are routed through node 1.

3. Creating random traffic-pattern for wireless scenarios.

Random traffic connections of TCP and CBR can be setup between mobile nodes using a traffic-scenario generator script. This traffic generator script is available under ~ns/indep-utils/cmu-scen-gen and is called cbrgen.tcl. It can be used to create CBR and TCP traffics connections between wireless mobile nodes. In order to create a traffic-connection file, we need to define the type of traffic connection (CBR or TCP), the number of nodes and maximum number of connections to be setup between them, a random seed and in case of CBR connections, a rate whose inverse value is used to compute the interval time between the CBR pkts. So the command line looks like the following

ns cbrgen.tcl [-type cbr|tcp] [-nn nodes] [-seed seed] [-mc connections]
[-rate rate]

The start times for the TCP/CBR connections are randomly generated with a maximum value set at 180.0s. Go through the tcl script cbrgen.tcl for the details of the traffic-generator implementation.
For example, let us try to create a CBR connection file between 10 nodes, having maximum of 8 connections, with a seed value of 1.0 and a rate of 4.0. So at the prompt type:

ns cbrgen.tcl -type cbr -nn 10 -seed 1.0 -mc 8 -rate 4.0 > cbr-10-test

From cbr-10-test file (into which the output of the generator is redirected) thus created, one of the cbr connections looks like the following:

#
# 2 connecting to 3 at time 82.557023746220864
#
set udp_(0) [new Agent/UDP]
$ns_ attach-agent $node_(2) $udp_(0)
set null_(0) [new Agent/Null]
$ns_ attach-agent $node_(3) $null_(0)
set cbr_(0) [new Application/Traffic/CBR]
$cbr_(0) set packetSize_ 512
$cbr_(0) set interval_ 0.25
$cbr_(0) set random_ 1
$cbr_(0) set maxpkts_ 10000
$cbr_(0) attach-agent $udp_(0)
$ns_ connect $udp_(0) $null_(0)
$ns_ at 82.557023746220864 "$cbr_(0) start"

Thus a UDP connection is setup between node 2 and 3. Total UDP sources (chosen between nodes 0-10) and total number of connections setup is indicated as 5 and 8 respectively, at the end of the file cbr-10-test.

Similarly TCP connection files can be created using "type" as tcp. An example would be:

ns cbrgen.tcl -type tcp -nn 25 -seed 0.0 -mc 8 > tcp-25-test

A typical connection from tcp-25-test looks like the following:

#
# 5 connecting to 7 at time 163.0399642433226
#
set tcp_(1) [$ns_ create-connection  TCP $node_(5) TCPSink $node_(7) 0]
$tcp_(1) set window_ 32
$tcp_(1) set packetSize_ 512
set ftp_(1) [$tcp_(1) attach-source FTP]
$ns_ at 163.0399642433226 "$ftp_(1) start"

4. Creating node-movements for wireless scenarios 

The node-movement generator is available under ~ns/indep-utils/cmu-scen-gen/setdest directory and consists of setdest{.cc,.h} and Makefile. CMU's version of setdest used system dependent /dev/random and made calls to library functions initstate() for generating random numbers. That was replaced with a more portable random number generator (class RNG) available in ns. In order to compile the revised setdest.cc do the following:
1. Go to ns directory and run "configure" (you probably have done that already while building ns). This creates a makefile for setdest.
2.Go to indep-utils/cmu-scen-gen/setdest. Run "make" , which first creates a stand-alone object file for ~ns/rng.cc (the stand-alone version doesnot use Tclcl libs) and then creates the executable setdest. 

3. Run setdest with arguments as shown below:


./setdest [-n num_of_nodes] [-p pausetime] [-s maxspeed] [-t simtime] \
      [-x maxx] [-y maxy] > [outdir/movement-file]

Lets say we want to create a node-movement scenario consisting of 20 nodes moving with maximum speed of 10.0m/s with an average pause between movement being 2s. We want the simulation to stop after 200s and the topology boundary is defined as 500 X 500. So our command line will look like:

./setdest -n 20 -p 2.0 -s 10.0 -t 200 -x 500 -y 500 > scen-20-test

The output is written to stdout by default. We redirect the output to file scen-20-test. The file begins with the initial position of the nodes and goes on to define the node movements.

$ns_ at 2.000000000000 "$node_(0) setdest 90.441179033457 44.896095544010
1.373556960010"

This line from scen-20-test defines that node_(0) at time 2.0s starts to move toward destination (90.44, 44.89) at a speed of 1.37m/s. These command lines can be used to change direction and speed of movement of mobile nodes.

Directives for GOD are present as well in node-movement file. The General Operations Director (GOD) object is used to store global information about the state of the environment, network, or nodes that an omniscent observer would have, but that should not be made known to any participant in the simulation.

Currently, the god object is used only to store an array of the shortest number of hops required to reach from one node to an other. The god object does not calculate this on the fly during simulation runs, since it can be quite time consuming. The information is loaded into the god object from the movement pattern file where lines of the form

$ns_ at 899.642 "$god_ set-dist 23 46 2"

are used to load the god object with the knowledge that the shortest path between node 23 and node 46 changed to 2 hops at time 899.642.

The setdest program generates node-movement files using the random waypoint algorithm. These files already include the lines to load the god object with the appropriate information at the appropriate time.

Another program calcdest (also available in ~ns/indep-utils/cmu-scen-gen/setdest) can be used to annotate movement pattern files generated by other means with the lines of god information. calcdest makes several assumptions about the format of the lines in the input movement pattern file which will cause it to fail if the file is not formatted properly. If calcdest rejects a movement pattern file you have created, the easiest way to format it properly is often to load it into ad-hockey and then save it out again. If ad-hockey can read your input correctly, its output will be properly formatted for calcdest.
Both calcdest and setdest calculate the shortest number of hops between nodes based on the nominal radio range, ignoring any effects that might be introduced by the propagation model in an actual simulation. The nominal range is either provided as an argument to the programs, or extracted from the header on the movement pattern file.

The path length information was used by the Monarch Project to analyze the path length optimality of ad hoc network routing protocols, and so was printed out as part of the CMUTrace output for each packet.
  • Other uses that CMU found for the information:
  • Characterizing the rate of topology change in a movement pattern.
  • Identifying the frequency and size of partitions.
  • Experimenting with the behavior of the routing protocols if the god information is used to provide them with perfect'' neighbor information at zero cost.
Thus at the end of the node-movement file are listed information like number of destination unreachable, total number of route and connectivity changes for mobile nodes and the same info for each mobile node.

The revised (more portable) version of setdest ( files revised are: setdest{.cc,.h}, ~ns/rng{.cc,.h}, ~ns/Makefile.in ) should be available from the latest ns distribution.

 

Performance of Swarm Routing Protocol Under MANET

Caution :

If you try to use SWARM routing under highly mobile and try to send much data which will consume much bandwidth, then the performance of the SWARM routing will become very worst. Some of the papers that you see in literature may try to hide this fact.
Further, this evaluation is an elementary evaluation which considered only “time vs performance” as a metric. So any serious research on this routing protocol will need a lot of iterative simulations and more advanced analysis.

Important Sections of the Simulation Script

Some of the important parameters

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set val(chan) Channel/WirelessChannel ;# channel type
set val(prop) Propagation/TwoRayGround ;# radio-propagation model
set val(ant) Antenna/OmniAntenna ;# Antenna type
set val(ll) LL ;# Link layer type
set val(ifq) Queue/DropTail/PriQueue ;# Interface queue type
set val(ifqlen) 50 ;# max packet in ifq
set val(netif) Phy/WirelessPhy ;# network interface type
set val(mac) Mac/802_11 ;# MAC type
set val(rp) [lindex $argv 0] ;# Change it as SWARM or AODV or DSR
set val(TotalNodes) 10
set val(xdim) 1000
set val(ydim) 500
set val(speed) 20 ;# Change it as SWARM or AODV or DSR
set val(StartTime) 0.00
set val(SimTime) 50.00
# unity gain, omni-directional antennas
# set up the antennas to be centered in the node and 1.5 meters above it
Antenna/OmniAntenna set X_ 0
Antenna/OmniAntenna set Y_ 0
Antenna/OmniAntenna set Z_ 1.5
Antenna/OmniAntenna set Gt_ 1.0
Antenna/OmniAntenna set Gr_ 1.0
# Initialize the SharedMedia interface with parameters to make
# it work like the 914MHz Lucent WaveLAN DSSS radio interface
Phy/WirelessPhy set CPThresh_ 10.0
Phy/WirelessPhy set CSThresh_ 1.559e-11
Phy/WirelessPhy set RXThresh_ 3.652e-10
Phy/WirelessPhy set Rb_ 2*1e6
#inital transmission power of all the nodes
Phy/WirelessPhy set Pt_ 0.2819;# Change it if required
Phy/WirelessPhy set freq_ 914e+6
Phy/WirelessPhy set L_ 1.0

Setting Node Configuration


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$ns node-config -adhocRouting $val(rp) \
-llType $val(ll) \
-macType $val(mac) \
-ifqType $val(ifq) \
-ifqLen $val(ifqlen) \
-antType $val(ant) \
-propType $val(prop) \
-phyType $val(netif) \
#-channelType $val(chan) \
-topoInstance $topo \
-agentTrace ON \
-routerTrace ON \
-macTrace ON \
-movementTrace OFF \
-channel $chan_1

Creating Nodes and Settingup Some mobility


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for {set i 0} {$i < [expr $val(TotalNodes) ] } {incr i} {
set node($i) [$ns node ]
$node($i) random-motion 1 ;# disable random motion
set tx [$rng integer [expr $val(xdim)-100]]
set ty [$rng integer [expr $val(ydim)-100]]
set tx [expr $tx + 50 ]
set ty [expr $ty + 50 ]
$node($i) set X_ $tx
$node($i) set Y_ $ty
$node($i) set Z_ 0.0
$node($i) color "black"
$ns initial_node_pos $node($i) 10
}
# set the position of the sender and reciever at two extreem ends
set x 100
set y [expr $val(ydim) - 100 ]
$node(0) set X_ $x
$node(0) set Y_ $y
$node(0) set Z_ 0.0
$ns initial_node_pos $node(0) 20
$ns at 0.0 "$node(0) setdest $x $y 20000.0"
$ns at 0.0 "$node(0) label Sender"
$ns at 0.0 "$node(0) color blue"
set x [expr $val(xdim) - 100 ]
set y 100
set n [expr $val(TotalNodes) -1 ]
$node($n) set X_ $x
$node($n) set Y_ $y
$node($n) set Z_ 0.0
$ns initial_node_pos $node($n) 20
$ns at 0.0 "$node($n) setdest $x $y 20000.0"
$ns at 0.0 "$node($n) label Reciever"
$ns at 0.0 "$node($n) color blue"
if {$val(speed) > 0 } {
for {set i 0} {$i < [expr $val(TotalNodes) ]} {incr i} {
set tx [$rng integer [expr $val(xdim)-100]]
set ty [$rng integer [expr $val(ydim)-100]]
set tx [expr $tx + 50 ]
set ty [expr $ty + 50 ]
$node($i) random-motion 1
$ns at 0.0 "$node($i) setdest $tx $ty $val(speed)"
}
}


Setting up some traffic

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# Setup traffic flow between nodes
# CBR connections between node(0) and node(1)
set udp [new Agent/UDP]
$udp set class_ 2
set sink [new Agent/LossMonitor]
$ns attach-agent $node(0) $udp
$ns attach-agent $node([expr $val(TotalNodes) -1 ]) $sink
$ns connect $udp $sink
set cbr [new Application/Traffic/CBR]
$cbr set class_ 2
$cbr set packetSize_ 1024
$cbr set interval_ 0.05
$cbr attach-agent $udp
$ns at 0.002 "$cbr start"
$ns at $val(StartTime) "$cbr stop"
$ns at $val(SimTime).01 "stop"

Record Some Events for Performance Analysis

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proc record {} {
global sink fpRecieved fpDropped fdTput fdLrate
#Get An Instance Of The Simulator
set ns [Simulator instance]
#Set The Time After Which The Procedure Should Be Called Again
set time 2.0
#How Many Bytes Have Been Received By The Traffic Sinks?
set npkts [$sink set npkts_]
set nbytes [$sink set bytes_]
set nlost [$sink set nlost_]
#Get The Current Time
set now [$ns now]
#Save Data To The Files
puts $fpRecieved "$now [expr $nbytes]"
puts $fdTput "$now [expr $nbytes/$time*8/1000000]"
if {$npkts> 0.0 } {
set lossrate1 [expr $nlost / $npkts ]
puts $fdLrate "$now $lossrate1"
} else {
puts $fdLrate "$now 0"
}
$sink set bytes_ 0
#Re-Schedule The Procedure
$ns at [expr $now+$time] "record"
}

The Nam Outputs



Overall Results without Mobility

Average Received Packets over time

Average Loss Rate Over Time


Average Throughput Over Time

Without mobility, SWARM routing gave very good throughput

Loss rate is very very low in the case of SWARM and AODV while comparing it with DSR
Without mobility, the received bytes is high. The Graph is almost similar to throughput graph, but the x axis is showing total received bytes.

Overall results with Mobility 20m/sec

Average Received Packets over time


Average Received Packets over time

Average Throughput Over Time

With mobility, the received bytes is almost equal in all the three protocols
With mobility, the Packet loss rate is low in the case of SWARM and AODV

Conclusion :

Without mobility and low rate of traffic (as in this experiment), SWARM routing performed good. But, with mobility, all the three protocols gave almost equal throughput. As I mentioned in the very first paragraph, if you try to use SWARM routing under highly mobile and try to send much data which will consume much bandwidth, then the performance of the SWARM routing will become very worst. Some of the papers that you see in literature may try to hide this fact.
So, if we use SWAM in a network without mobility (such as sensor network) and with suitably less traffic condition, then SWAM may compete some of the existing MANET routing protocols

 

What is background traffic in a network simulation?

A background traffic is nothing but another traffic which is used simultaneously along with the primary traffic of interest.
For example, if you need to evaluate the performance of your custom voice over IP (VoIP) application, then it may use tcp or sctp  to transport your voice. But in ideal network condition, you will have all the necessary network resources and bandwidth so that you can not prove that your VoIP application will work better even in worst network condition. So, for that, you have to simulate the worst network condition with some “bottle necks” and “traffic overheads”.  For that purpose, another traffic is needed – Such background traffic may use any kind of transport agent (tcp, udp, etc.,) and may use any kind of application (cbr, vbr, telnet, ftp, etc.,)
So, for example, if you need to evaluate the performance of your VoIP application protocol with respect to different network load condition, you may do it in different ways.0
(1) Run the simulation with different background traffic conditions (against 5, 10, 20, background cbr flows) and how your fixed number of VoIP flows getting affected by such background traffic condition.
(2) Or, without any such background traffic, simply you may run the simulation with different number of VoIP flows (5, 10, 20, .. VoIP flows) and evaluate its performance
Generally, researchers prefer combining (1) and (2) to do a good evaluation while evaluating their new protocol.